Printable Version

Summary of Qualifications

___________________________________________________________________________________

Strong knowledge and expertise in next generation environment creation and lighting, next generation material and texture painting, Maya shading networks and Mental Ray, and digital sculpting using industry standard applications and also possessing a technical background in structural architecture, and terrain and surface editing.

My 12+ years of industry experience include working on released AAA titles with credits including the award winning Forza Motorsport 3 franchise for Turn 10 and Microsoft Game Studios, the next generation 2K Sports MLB 2K8 series, the EA Sports flagship franchises, Madden NFL 08 Xbox 360, Madden NFL 08 PS3, NCAA Football 08 Xbox 360, NCAA Football 08 PS3, Madden NFL 07 PS3, Madden NFL 07 Xbox 360, Madden NFL 06 Xbox 360, Microsoft Golf 1998 Edition, Microsoft Golf 1999 Edition, and World Tours II Golf, published by ValuSoft, a division of THQ Inc.

Highly proficient in art side pipeline implementation, assigning and monitoring tasks and project scope, reference research and gathering, outsource deliverable management, large team leading and communicating and providing direction to team members.  Also highly proficient in leading individuals with efficiency and enthusiasm to maximize levels of productivity on a day to day basis.

Art side game development on an aggressive schedule is a strength.

____________________________________________________________________________________

Technical Expertise

____________________________________________________________________________________

Software

Maya, Adobe Photoshop, Mudbox, Alienbrain, Perforce, Product Studio, TechExcel DevTrack, Seapine TestTrack Pro, Adobe Premiere, Adobe After Effects, Dreamweaver, 3D Studio Max, Zbrush, Shader FX, Painter, Rhino,  Autodesk AutoCAD, Bentley MicroStation, Microsoft Visual Source Safe, Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Microsoft Visio, Microsoft Publisher

Certifications

Drafting Technician State of Ohio Certification

____________________________________________________________________________________

Professional Experience

____________________________________________________________________________________

Microsoft Game Studios/Turn 10
Redmond, WA
Art Lead                                                          

2008 – Present

Currently the Art Lead for the internal publishing group on an unannounced title for Project Natal. Responsible for external talent diligence and recommendation, monitoring art content and resource load for external teams and content integration.

Track/Environment Art Lead responsible for developing the look and feel of racing environments, working with concept to create track visual style, also responsible for leading, assigning, monitoring and critique, and tracking all art side tasks and milestones for contracted artists, hands on art production, build integration and export, managing outsource deliverables, I also work directly with the design team for gameplay and collision, and collaborate with graphics developers for performance and optimization, QA bug fix and regression, environment start to finish.

Accomplishments include:

Credited Track Lead on Forza Motorsport 3 racing environments; Sedona Raceway Park and Benchmark High Speed Ring DLC for Xbox 360.

2K Sports/Visual Concepts
Novato, CA
Lead Artist/Art Director                                                          

2007 – 2008

Lead artist/art director on the 2K Sports Major League Baseball 2K9/2K8 Xbox 360, PS3 franchises. My main focus was developing the look and feel for player characters and environments, including art side feature implementation and the creation of iteration tools, pipelines and workflow processes. Also responsible for assigning, monitoring, and tracking all art side tasks and milestones, managing outsource deliverables and high level developer support. I also work directly with the production team, lead programming, and interface with marketing to ensure all high level product goals and visual milestones are met.

Accomplishments include:

Credited lead environment artist on 2K Sports Major League Baseball 2K8 on Xbox 360, PS3 and Wii.

EA Sports Tiburon
Orlando, FL
Senior Environment Artist                                                          

2003 – 2007

Lead Artist for the Central Football Environments Team; work directly with TA’s, CG Supervisors and Department Directors to create innovative solutions which included: implementing and managing pipelines, tools, R&D and workflows; responsible for mentoring, training and disseminating information; accountable for determining dependencies and critical paths; anticipating and accessing risks; providing contingency solutions and timelines; worked directly with Art Directors and Developers to ensure visual targets and features are on target, on-time and on-budget; art side process and design documentation; hands on production.

Accomplishments include:

Credited senior artist on EA Sports Madden NFL 08 Xbox 360 and the PS3 initial platform release. Art side feature implementation of the new 3D front end interface ‘Showcase’, create-a-stadium, and Massive in-game advertising features

Credited senior artist on EA Sports NCAA Football 08 Xbox 360 and the PS3 initial platform release. Art side feature implementation of the new 3D front end interface ‘My Shrine’  feature

Credited lead environment artist on EA Sports Madden NFL 07 Xbox 360 and the PS3 launch title. Art side implementation new 3D grass technology and the art side of the new fireworks particle visual effects system

Credited environment artist on EA Sports Madden NFL 06 Xbox 360 launch title. Responsible for next generation environment research, development, prototyping, and pipeline implementation. Created all in-game field and degradation assets and the Browns, Seahawks, Eagles, Giants, Jets, Patriots, and Bears stadium environments.

Friendly Software Corporation
Maumee, OH
3D Environment Design Lead                                                          

1997 – 2003

Lead artist in the environment design department.  My duties included determining the look and feel of all in game golf courses, all aspects of team leading and mentoring, pipeline and feature implementation, and maintenance of my department’s schedule and budget.

Accomplishments include:

Developed course environments for the About Golf Indoor Golf Environment Simulator’s PC DirectX Direct3D based simulation engine.

Developed course environments for World Tours II Golf, published by ValuSoft, a division of THQ Inc.

Developed course environments for Microsoft Golf 1999 Edition.

Developed course environments for Microsoft Golf 1998 Edition.

Ohio Department of Transportation, District 2
Bowling Green, OH                                                                         
CAD Technician II                                                                          

1992 – 1997

My responsibilities included civil engineering digital plan preparation. Especially that which involved the completion of civil engineering projects that required the new design and construction, improvement and/or maintenance of structures, bridges, roadways and roadway conditions, and all phases of such.

____________________________________________________________________________________

Education

Bowling Green State University, Bowling Green, OH
Major: Design Technology
1987 -1992

General Motors Institute (Kettering University), Flint, MI
Major: Mechanical Engineering
1986 - 1987

email me